Though a bit of a belated post, since the story trailer for the newest (and arguably, most promising “Star Wars” video game) came out over the past weekend, I had to mention this title today, both to follow this weeks impromptu “Star Wars” theme, and to highlight what this game means for the “Star Wars” community, or at least for myself. For the last couple years, we’ve been given quite a few new additions to the “Star Wars” video game universe, but not without their share of problems, from game-killing bugs, to endless micro-transactions; there seemed to be no end to the faults one could find in these previous titles, and holistically, none of them really seemed to build off of the existing cinematic or literary universes in a meaningful way. For the most part, a lot of the previous games felt like typical fps games wearing a “Star Wars” costume. However, what sets this newest title apart is the fact that it’ll be heavily narrative focused, and easy for anyone to pick up and play without needing to spend hours earning various “perks” to enjoy the whole game. The way the combat has been described is easy to pick-up, but difficult to master, and the story, so far, seems like none we have really seen before. And, since the creators have promised to leave micro-transactions out of the equation, I’m quite looking forward to seeing more details as we move toward the game’s premier.